pub struct ProximityComponent<P: ProximityDriver<'static> + 'static, CAP: MemoryAllocationCapability + 'static> { /* private fields */ }Implementations§
Source§impl<P: ProximityDriver<'static>, CAP: MemoryAllocationCapability + 'static> ProximityComponent<P, CAP>
impl<P: ProximityDriver<'static>, CAP: MemoryAllocationCapability + 'static> ProximityComponent<P, CAP>
pub fn new( sensor: &'static P, board_kernel: &'static Kernel, driver_num: usize, mem_cap: CAP, ) -> ProximityComponent<P, CAP>
Trait Implementations§
Source§impl<P: ProximityDriver<'static>, CAP: MemoryAllocationCapability + 'static> Component for ProximityComponent<P, CAP>
impl<P: ProximityDriver<'static>, CAP: MemoryAllocationCapability + 'static> Component for ProximityComponent<P, CAP>
Source§type StaticInput = &'static mut MaybeUninit<ProximitySensor<'static>>
type StaticInput = &'static mut MaybeUninit<ProximitySensor<'static>>
An optional type to specify the chip or board specific static memory
that a component needs to setup the output object(s). This is the memory
that [
crate::static_buf!()] would normally setup, but generic
components cannot setup static buffers for types which are
chip-dependent, so those buffers have to be passed in manually, and the
[Component::StaticInput] type makes this possible.Source§type Output = &'static ProximitySensor<'static>
type Output = &'static ProximitySensor<'static>
The type (e.g., capsule, peripheral) that this implementation of
[
Component] produces via [Component::finalize()]. This is typically
a static reference (&'static).Source§fn finalize(self, s: Self::StaticInput) -> Self::Output
fn finalize(self, s: Self::StaticInput) -> Self::Output
A factory method that returns an instance of the Output type of this
[
Component] implementation. This is used in the boot sequence to
instantiate and initialize part of the Tock kernel. This factory method
may only be called once per Component instance. Read moreAuto Trait Implementations§
impl<P, CAP> !RefUnwindSafe for ProximityComponent<P, CAP>
impl<P, CAP> !Send for ProximityComponent<P, CAP>
impl<P, CAP> !Sync for ProximityComponent<P, CAP>
impl<P, CAP> !UnwindSafe for ProximityComponent<P, CAP>
impl<P, CAP> Freeze for ProximityComponent<P, CAP>where
CAP: Freeze,
impl<P, CAP> Unpin for ProximityComponent<P, CAP>where
CAP: Unpin,
impl<P, CAP> UnsafeUnpin for ProximityComponent<P, CAP>where
CAP: UnsafeUnpin,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more